About

I make the hard parts of building software feel easy.

I'm Maya, a software engineer based in Lisbon. For the last eight years I've worked at the seam between infrastructure and developer experience — the tooling that other engineers reach for without thinking about it.

I care about type safety, fast feedback loops, and interfaces that get out of the way. Most of my work lives at the edge: runtimes, bundlers, codegen, and the small primitives that make large systems tractable.

When I'm not shipping, I write about systems design and mentor engineers moving into platform work. I'm currently taking on a small number of consulting engagements.

TypeScriptRustGoReactTanStackEdge runtimesSQLiteWebSocketsOpenAPICRDTs

Experience

  1. 2024 — Now

    Independent / Open source

    Building Nebula CLI and Atlas UI full-time. Consulting on edge-runtime architecture for small teams.

  2. 2021 — 2024

    Staff Engineer, Orbital

    Led the platform team behind a realtime analytics product. Shipped the ingestion pipeline that powers Pulse.

  3. 2018 — 2021

    Senior Engineer, Drift Co.

    Founding engineer on a collaborative docs product. Built the CRDT sync layer that became Driftwood.

  4. 2016 — 2018

    Software Engineer, Kelp Labs

    Worked on type-safe API client generation from OpenAPI specs. First taste of developer-tooling obsession.